Troops v/s Troops theory of Travian
Be sure to keep it as reference and also use it to make effective army.Please be advised to interpret this article correctly. The below article will actually tell you what troop type is more effective and what to use in different scenarios. DO NOT IGNORE OTHER TROOP TYPES at all and make units according to your situation in game.
Put all your queries here and we will answer you. Good Luck
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Unit versus Unit (welcome to the arena)
For all discussions about best tribe to come to an end and to finally know which units beat which for the same amount of resources, I decided to create this thread.
I took 100000 of each resourses as a starting amount.
I counted only limiting resources, cause they're most important. Limiting resources are these, which unit production consumes most.
I'll start with first level and go up.
City walls, residence, morale, village size and other factors are not taken into account, as well as, that some resource fields/troops take longer time to upgrade/build.
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1 level troops:
Legionnaire - limiting resource - iron (180)
555 legionnaires can be built
Clubswinger - limiting resource - wood (95)
1052 clubswingers can be built
Phalanx - limiting resource - clay (130)
769 phalanxes can be built
Combat:
1052 clubswingers attack 555 legionnaires
Casualties: 334 555
Left: 718 0
Resources lost: 31730 wood 99900 iron
1052 clubswingers attack 769 phalanxes
Casualties: 662 769
Left: 390 0
Resources lost: 62890 wood 99970 clay
555 legionnaires attack 1052 clubswingers
Casualties: 513 1052
Left: 42 0
Resources lost: 92340 iron 99940 wood
555 legionnaires attack 769 phalanxes
Casualties: 555 473
Left: 0 296
Resources lost: 99900 iron 61000 clay
Gauls' phalanxes will definitely lose in every attack, so I won't post results.
1 level combat summary:
Teuton player wins 3 out 4 clashes (except defending against romans), roman player - 2 (defending from gauls and attacking teutons), gaul player - only one (against roman attackers).
2 level troops:
Praetorian - limiting resource - iron (160)
625 praetorians can be built
Spearfighter - limiting resource - wood (145)
689 spearfighters can be built
Swordfighter - limiting resource - iron (185)
540 swordfighters can be built
Combat:
1052 clubswingers attack 625 praetorians
Casualties: 999 625
left: 53 0
Resources lost: 84915 wood 100000 iron
555 legionnaires attack 689 spearfighters
Casualties: 555 609
Left: 0 80
Resources lost: 99900 iron 88305 wood
540 swordfighters attack 625 praetorians
Casualties: 540 502
Left: 0 123
Resources lost: 99900 iron 80320 iron
540 swordfighters attack 689 spearfighters
Casualties: 308 689
Left: 232 0
Resources lost: 56980 iron 99905 wood
1 & 2 levels combat summary:
Teuton player wins 3 out of 4 clashes (except defending against gauls), gaul player - 2 (defending from romans and attacking teutons), roman player - only one (defending from gauls).
3 level troops:
Imperian - limiting resource - iron (210)
476 imperians can be built
Axefighter - limiting resource - iron (170)
588 axefighters can be built
Pathfinder (scout unit) - limiting resource - wood (170)
588 can be built
Combat:
476 imperians attack 689 spearfighters
Casualties: 294 689
Left: 182 0
Resources lost: 61740 iron 99905 wood
476 imperians attack 769 phalanxes
Casualties: 423 769
Left: 53 0
Resources lost: 88830 iron 99970 clay
588 axefighters attack 625 praetorians
Casualties: 588 506
Left: 0 119
Resources lost: 99160 iron 80960 wood
588 axefighters attack 769 phalanxes
Casualties: 480 769
Left: 108 0
Resources lost: 81600 iron 99970 clay
1, 2 & 3 levels combat summary:
Roman player wins 3 out of 4 clashes (except defending against teutons' clubswingers), teuton player - 2 (attacking gauls with either clubswingers or axefighters, attacking romans with clubswingers), gaul player - only 1 (attacking teutons).
4 level troops:
Equites Legati (scout unit) - limiting resource - clay (160)
625 Equite Legatis can be built
Theutates Thunder - limiting resource - clay (450)
222 Theutated Thunders can be built
Scout (scout unit ) - limiting resource - wood (160)
625 Scouts can be built
Combat:
222 Theutates thunders attack 555 legionnaires
Casualties: 222 339
Left: 0 216
Resources lost: 99900 clay 61020 iron
222 Theutates Thunders attack 689 spearfighters
Casualties: 222 231
Left: 0 458
Resources lost: 99900 clay 33495 iron
222 Theutates Thunders attacks 689 spearfighters
Casualties: 222 231
Left: 0 458
Resources lost: 99900 clay 33495 iron
222 theutates thunders attacks 625 praetorians
Casualties: 222 545
Left: 0 80
resources lost: 99900 clay 87200 iron
1, 2, 3 & 4 level combat summary:
Win percentage does not change, cause pure TTs lose everywhere. Even against praetorians, who are worsee at defending from cavalry than defending from infantry. So it's better for gauls to combine TTs and swordfighters and attack with the mixed army.
5 level troops:
Equites Imperatoris - limiting resource - wood (550)
181 Equites Imperatoris can be built.
Druidrider - limiting resource - wood (360)
277 Druidriders can be built
Paladin - limiting resource - wood (370)
270 Paladins can be built
Combat:
181 Equites Imperatoris attack 689 spearfighters
Casualties: 181 262
Left: 0 427
Resources lost: 99950 wood 37990 wood
181 Equites Imperatoris attack 769 phalanxes
Casualties: 181 326
Left: 0 443
Resources lost: 99950 wood 42380 clay
476 imperians attack 277 druidriders
Casualties: 445 277
Left: 31 0
Resources lost: 93450 iron 99720 clay
476 imperians attack 270 paladins
Casualties: 347 270
Left: 129 270
Resources lost: 72870 iron 99900 wood
1052 clubswingers attack 277 druidriders
Casualties: 695 277
Left: 357 0
Resources lost: 66025 wood 99720 clay
588 axefighters attack 277 druidriders
Casualties: 505 277
Left: 83 0
Resources lost: 85850 iron 99720 clay
540 swordfighters attack 270 paladins
Casualties: 365 270
Left: 175 0
Resources lost: 67525 iron 99900 wood
1, 2, 3, 4 & 5 level combat summary: Defense against infantry is worthless (waste of resources), best attacker is clubswinger (unbelievable? )
6 level troops
Equites Caesaris - limiting resource - iron (800)
125 Equites Caesaris can be built
Haeduan - limiting resource - iron (675)
148 Haeduans can be built
Teuton Knight - limiting resource - clay (515)
194 Teuton Knights can be built
125 Equites Caesaris attack 148 Haeduan
Casualties: 125 131
Left: 0 17
Resource lost: 100000 iron 88425 iron
125 Equites Caesaris attack 769 phalanxes
Casualties: 125 344
Left: 0 425
Resource lost: 100000 iron 44720 clay
125 Equites Caesaris attack 689 spearfighters
Casualties: 125 227 (lol)
Left: 0 412
Resource lost: 100000 iron 32915 wood
148 Haeduans attack 125 Equites Caesaris
Casualties: 75 125
Left: 73 0
Resource lost: 50625 iron 100000 iron
148 Haeduans attack 555 legionnaires
Casualties: 148 358
Left: 0 197
Resource lost: 99900 iron 64440 iron
148 Haeduans attack 689 spearfighters
Casualties: 148 244
Left: 0 445
Resource lost: 99900 iron 35380 wood
194 Teuton Knight attack 125 Equites Caesaris
Casualties: 59 125
Left: 135 0
Resource lost: 30385 clay 100000 iron
194 Teuton Knights attack 555 legionnaires
Casualties: 181 555
Left: 13 0
Resource lost: 93215 clay 99900 iron
194 Teuton Knights attack 148 Haeduan
Casualties: 149 148
Left: 35 0
Resource lost: 76735 clay 99900 iron
194 Teuton Knight attack 769 phalanxes
Casualties: 194 506
Left: 0 263
Resource lost: 99910 clay 65780 clay
1, 2, 3, 4, 5 & 6 levels combat summary:
Of all three, only one is worth - teuton knight, of course. Romans can't defend against him without loss. Even Haeduans can't stand against them. Equites Caesaris is the waste of resources.
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In conclusion, the most important points are:
1. Cavalry formed infantry defense always lose against those, that is defending from. Paladin is absolutely worthless, better get druidrider from your ally, which is better, but also worthless.
2. The best attacking unit is clubswinger (if you have a limited amount of resources and not an infinity). How strange? + plus he has large carrying capacity. Another one which deals more damage than gets is imperian. Abuse them as much as you wish. Both of these units destroys dedicated enemy infantry defenders (praetorians, phalanxes accordingly), while swordfighters fall against praetorians.
3. Teuton knight is nightmare, especially for romans. Gauls can defend with phalanxes.
4. Better forget about using cavalry if enemy is teuton or has a teuton ally. (Spearfighters!!!)
5. No point in using Equites Imperatoris or Equites Caesaris. They just die. Use imperians instead.
6. Offense outprioritizes defense (I do not talk about reinforcements). So best defense is offense.
I'll add more if I have forgotten something.
As well I decided to create a tier list for units. This tier list is based only on my opinion and I am no pro, neither experienced. If you disagree, I would be glad if you provide yours with explanations.
God tier: spearfighter (forget about cavalry. If I was a teuton, I would send them as reinforcements to nearby inactive villages. The farming will become massacre. Imho, this unit really unbalances the game.)
0 tier: clubswingers (the most powerful unit for the fixed cost, too huge carrying capacity or too low cost then).
1 tier: imperians (they only go down because they're more expensive, they build time is longer and iron fields are upgraded longer too).
2 tier: teuton knights (even they can't defend (what for?), their damage is huge and you build them in larger quantities and quicker. The best defender for romans against cavalry is legionnaires, but in this case they die more then defend.
3 tier: swordfighters (good all purpose unit from gauls, but not as abusive as clubswingers or imperians).
4 tier: praetorians (just good infantry defender), theutates thunders (very good for raiding inactives or cleaned from armies, as well as ambushing unprepared (NO spearfighters) teuton and killing his clubbies returning from the raid, cause theutates thunders are very fast units (thanks to Alto for that suggestion))
5 tier: all others except several ones
6 or mostly useless tier: druidrider (better defender than paladins, but still dies more often than survives), equites * (what can you do with them? attack and die? defend and die? and they cost too much), paladin (weaker and more expensive version of druidrider, totally useless because perishes against all other attacking infantry. Maybe was introduced to compensate too powerful teuton offense with weak defense against infantry. Who knows?)
Talking about most powerful tribe. I was always told that there isn't a most powerful one and I believe that even I made such a tier list, where teuton units clearly prevail. I think the power of the tribes changes as the game goes. In the beginning, teutons clearly dominates with their continous raids. In the middle of the game, gauls rise up because people have several villages and can reinforce each rather quickly and gauls have good defense strength even if offense dominates in Travian. In the end, Romans rise up due to their double building ability (letting quickly raise new villages) and good wall defense strength protecting during WW rush
very nice thx :D
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