Friday, March 5, 2010

How to: time concurrent attacks down to the second


This is a little piece-mealed together, but hopefully it makes sense. In order to be effective in this game, you have to learn to coordinate your attacks with other players down to the second. Why? Because the common strategy is to send 1 initial wave that is a LARGE "cleaner" force (i.e., kills all troops in the village) with several follow-up waves that are only seconds apart from each other that contain the cats and rams that will destroy the buildings. You do this so that your first attack sustains the casualties, and that the follow-up waves don't incur any casualties, but destroy all the buildings you targeted. Normally, rams either go with the "cleaner" wave or the second wave to protect the rams from being crippled. Also, you never send cats by themselves, you send a small group of units with the cats so that the wall or residence/palace don't destroy them.

Coordinating with another player(s):
You make sure you're both have setthe same timezone in yur profiles.

Then, you do a mock send (bring up enemy village, queue up 1 troop to send, and look at the arrival time. You then tell those that you're working with, "It will take me X hrs, X min, X sec to reach village Y."

You then say, "I'm leaving at Z time and will arrive at X time." Those you are cooperating with need to make sure they CAN arrive at X time down to the SECOND. Which means they take the same steps as you, and wait on the page with the second "send" button (that has the real time clock counting for the arrival time). As soon as that time arrives (minus 1 second for browser refresh compensation) they hit their send button, and if they did it correctly, they'll arrive a second after your troops hit.

We need to do this, because the closer we are together in waves, the harder it is for the enemy to inject troops and cleaner crews between our waves that are less defended (i.e., cats and rams).

Now remember, if you are the cleaner, you may need to include a ram or a cat so that your attack wave slows down enough (you're attack group only moves as fast as your slowest unit) so that you don't outrun the ram/cat armies you're trying to coordinate with. If you have the times down correctly though, I've also seen it where everyone sends their rams and cats, the enemy sees all of these incoming, slow attacks, and then all of the sudden, hours into the waiting process, the enemy sees another attack that arrives 1 second ahead of all the rest. This happens when the "sweeper" team is closer than everyone else is and has to WAIT to send his troops so that they arrive on time..

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